Xna updating bounding box

Get Position()); Update Bounding Box(ref floor Box, floor Model.

Now run this code, and make sure you crash as soon as possible to try out your new code! Get Position()); Update Bounding Box(floor Box, floor Model.Get Position()); to Update Bounding Box(ref dragon Box, player Model.So first, we need to create a Bounding Box for each building of our city, and add all Bounding Boxes together in one big array. Start by defining this array: You start by retrieving the width and length of your city, and by creating a List capable of storing Bounding Boxes.

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